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In remaking Like a Dragon: Ishin, the devs wanted to make

Por un escritor de hombre misterioso

RGG Studio director Hiroyuki Sakamoto explains why the remake of a game that never made it West improves on the origina…
RGG Studio director Hiroyuki Sakamoto explains why the remake of a game that never made it West improves on the original version.

In remaking Like a Dragon: Ishin, the devs wanted to make

Like A Dragon: Ishin! Review - Noisy Pixel

In remaking Like a Dragon: Ishin, the devs wanted to make

Why 'Like a Dragon: Ishin' should or shouldn't be your first 'Yakuza

In remaking Like a Dragon: Ishin, the devs wanted to make

Yakuza devs reveal why Ishin was remade instead of Kenzan

In remaking Like a Dragon: Ishin, the devs wanted to make

Review: Like a Dragon: Ishin! – Destructoid

In remaking Like a Dragon: Ishin, the devs wanted to make

Like a Dragon: Ishin! Review (PS5)

In remaking Like a Dragon: Ishin, the devs wanted to make

Like A Dragon: Ishin Makes Me Want A Yakuza Game Where You Play As The Bad Guy

In remaking Like a Dragon: Ishin, the devs wanted to make

How Unreal Engine helped Ryu Ga Gotoku Studio reinvent Like a Dragon: Ishin! for modern consoles

In remaking Like a Dragon: Ishin, the devs wanted to make

Like A Dragon: Ishin! Interview With Developers Hiroyuki Sakamoto And Yasuaki Uehara - PlayStation Universe

In remaking Like a Dragon: Ishin, the devs wanted to make

Like a Dragon: Ishin! - Review — Analog Stick Gaming